Version 0.8.9.2 Is Released!


๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ PATCH UPDATE ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ

As of March 19th, 2025... The Last of The Last of the family of Version 0.8 patches has arrived, bumping the version numher up to Version 0.8.9.2! I'm just going to summarize this as quickly as I can, but me and PhalluSenior have been hard at work just trying to make the game as functional as possible.
Cleaning up old source code, re-working fundamental systems, simply figuring out why things aren't working the way they're supposed to. We've made the roundabout of removing as many glitches, oversights, and just under-recognized strange occurrences in the game as much as possible. Here's a few things just to list:

  • The Clown Copter seen in various boss fights have been fixed to actually interact with thrown enemies and projectiles.
  • The game's in-level camera has been heavily re-worked, properly snapping into a set confined area if need-be such restraints (which can be witnessed when you fight a boss or grab the flagpole)
  • The missing stamp from the level, Voodoo Bayou, has been enabled to be collected in the game. (However, if you earned the crown rank in this level already, you won't be able to retrieve the stamp in the game, since earning achievements is linked to your save file... I'm sorry, folks.)
  • A few levels have received a few design adjustments, particularly in a few World 4 levels.
  • Throwing enemies has never been better! Shy Guys can clang with each other properly now! On top of that, you can stand on falling Shy Guys indefinitely (alongside various other Subcon enemies)
  • All enemies and bosses now have a finalized physics system! Hopefully this means no more falling through floors!
  • Boom-Boom has received a slight buff in his fighting pattern.

Please download the Game Executable and the External Files to receive the game's most recent version update.

Files

Game Executable 16 MB
27 days ago
External Files 169 MB
22 days ago

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